/// Version 1.0.0
/// Last modified 24.5.2014
///
/// Copyright (C) 2014 Veli-Mikko Puupponen
///
/// Halyri-system is a prototype emergency call system. Its purpose is to
/// demonstrate the use of the advanced capabilities available in the current
/// generation smartphones in facilitating the emergency service dispatcher's
/// capability to determine the nature of the emergency and to dispatch help.
///
/// For more information, see the README file of this package.
///
/// The MIT License (MIT)
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to
/// deal in the Software without restriction, including without limitation the
/// rights to use, copy, modify, merge, publish, distribute, sublicense,
/// and/or sell copies of the Software, and to permit persons to whom the
/// Software is furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
/// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
/// IN THE SOFTWARE.
///
using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Hake_WPF.AudioVideoManagers
{
/// Veli-Mikko Puupponen
///
/// This class provides a NAudio WaveStream with an infinite length to
/// facilitate streaming audio playback. It contains an internal
/// buffer for the audio samples. If the buffer is empty, all
/// read requests will return the desired length of silence.
/// If there is a pcm audio available in the buffer, it will
/// be returned to the reader, possibly padded with silence to
/// meet the desired read length.
///
///
class BufferWaveStream: WaveStream
{
private Queue completePcmSegments;
private byte[] overflowFromLastSegment;
private readonly WaveFormat waveFormat;
private object queueLock;
private long lengthInSamples = 1;
private long defaultPosition = 0;
///
/// Gets the streams format type.
///
public override WaveFormat WaveFormat
{
get { return waveFormat; }
}
///
/// Gets the length of stream.
///
public override long Length
{
get { return lengthInSamples; }
}
///
/// Sets and gets the position. It specifies the position of stream.
///
public override long Position
{
get
{
return defaultPosition;
}
set
{
throw new NotImplementedException();
}
}
///
/// The function initializes a new BufferWaveStream that has a WaveFormat
/// defined by the provided parameters. The audio buffer is
/// empty and has no length limit.
///
///
/// The aample rate im samples per second.
/// The number of bytes per PCM sample.
/// The number of channels.
public BufferWaveStream(int sampleRate, int bytesPerSample, int channels)
{
completePcmSegments = new Queue();
waveFormat = new WaveFormat(sampleRate, bytesPerSample * 8, channels);
queueLock = new object();
}
///
/// The function writes the provided audio data to the outgoing PCM segment
/// buffer.
///
/// The bytes to write.
/// The offset at which the bytes to write start.
/// The count of the bytes to write
public override void Write(byte[] buffer, int offset, int count)
{
Monitor.Enter(queueLock);
try
{
byte[] newSamples = new byte[count];
Array.Copy(buffer, offset, newSamples, 0, count);
completePcmSegments.Enqueue(newSamples);
}
finally
{
Monitor.Exit(queueLock);
}
}
///
/// The function reads PCM samples from the underlying buffer. If no data is
/// available, returns silent simples.
///
/// The bffer to which the data is copied to.
/// The offset for the data at the target buffer.
/// The desired count of data.
/// Processed data.
public override int Read(byte[] buffer, int offset, int count)
{
Monitor.Enter(queueLock);
int actualRead = 0;
try
{
if (overflowFromLastSegment != null && overflowFromLastSegment.Length > 0)
{
int fromOverflow = overflowFromLastSegment.Length > count ? count : overflowFromLastSegment.Length;
Array.Copy(overflowFromLastSegment, 0, buffer, offset, fromOverflow);
actualRead += fromOverflow;
if (fromOverflow < overflowFromLastSegment.Length)
{
byte[] temporaryArray = overflowFromLastSegment;
overflowFromLastSegment = new byte[temporaryArray.Length - fromOverflow];
Array.Copy(temporaryArray, fromOverflow, overflowFromLastSegment, 0, overflowFromLastSegment.Length);
}
else
overflowFromLastSegment = null;
}
if (actualRead < count)
{
if (completePcmSegments.Count > 0)
{
byte[] outgoing = completePcmSegments.Dequeue();
int fromComplete = outgoing.Length < (count - actualRead) ? outgoing.Length : (count - actualRead);
Array.Copy(outgoing, 0, buffer, offset + actualRead, fromComplete);
if (fromComplete < outgoing.Length)
{
overflowFromLastSegment = new byte[outgoing.Length - fromComplete];
Array.Copy(outgoing, fromComplete, overflowFromLastSegment, 0, overflowFromLastSegment.Length);
}
actualRead += fromComplete;
}
}
if (actualRead < count)
{
short zero = 0;
byte[] zeroBytes = BitConverter.GetBytes(zero);
int addedZero = 0;
for (int i = (offset + actualRead); i < (offset + count); i += 2)
{
buffer[i] = zeroBytes[0];
buffer[i+1] = zeroBytes[1];
addedZero += 2;
}
actualRead += addedZero;
}
}
finally
{
Monitor.Exit(queueLock);
}
return actualRead;
}
}
}