/// Version 1.0.0
/// Last modified 24.5.2014
///
/// Copyright (C) 2014 Atte Söderlund
///
/// Halyri-system is a prototype emergency call system. Its purpose is to
/// demonstrate the use of the advanced capabilities available in the current
/// generation smartphones in facilitating the emergency service dispatcher's
/// capability to determine the nature of the emergency and to dispatch help.
///
/// For more information, see the README file of this package.
///
/// The MIT License (MIT)
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to
/// deal in the Software without restriction, including without limitation the
/// rights to use, copy, modify, merge, publish, distribute, sublicense,
/// and/or sell copies of the Software, and to permit persons to whom the
/// Software is furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
/// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
/// IN THE SOFTWARE.
///
using Microsoft.Maps.MapControl.WPF;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hake_WPF
{
/// Atte Söderlund
///
/// The class controls the maps. A User can add a specific pushpin to the maps or
/// add all pushpins to the map again. The user can add maps and also center the maps.
/// It also handles closing the maps.
///
class MapController
{
private MapWindow mapWindow;
private ObservableCollection pushpins = new ObservableCollection();
private ObservableCollection