/// Version 1.0.0
/// Last modified 24.5.2014
///
/// Copyright (C) 2014 Atte Söderlund
///
/// Halyri-system is a prototype emergency call system. Its purpose is to
/// demonstrate the use of the advanced capabilities available in the current
/// generation smartphones in facilitating the emergency service dispatcher's
/// capability to determine the nature of the emergency and to dispatch help.
///
/// For more information, see the README file of this package.
///
/// The MIT License (MIT)
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to
/// deal in the Software without restriction, including without limitation the
/// rights to use, copy, modify, merge, publish, distribute, sublicense,
/// and/or sell copies of the Software, and to permit persons to whom the
/// Software is furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
/// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
/// IN THE SOFTWARE.
///
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.IsolatedStorage;
using System.Runtime.Serialization.Formatters.Binary;
namespace Hake_WPF
{
/// Atte Söderlund
///
/// The class is used to store a object specified with key. A user can add, update, get and remove the objects using the key.
///
class Settings
{
private IsolatedStorageFile store = IsolatedStorageFile.GetUserStoreForAssembly();
private BinaryFormatter formatter = new BinaryFormatter();
private Dictionary settings = new Dictionary();
// These should be used always as keys.
///
/// The key for a object that contains the endpoint address.
///
public const String ENDPOINTADDRESS = "endpointAddress";
///
/// The key for a object that contains the color for an assignment that is new and urgent.
///
public const String NEWURGENTSTATECOLOR = "newUrgentStateColor";
///
/// The key for a object that contains the color of the graph line.
///
public const String GRAPHLINECOLOR = "graphLineColor";
///
/// The key for a object that contains the background color of the graph.
///
public const String GRAPHBACKGROUNDCOLOR = "graphBackgroundColor";
///
/// The function initializes settings by reading them from settings.cfg.
///
public Settings()
{
try
{
using (var stream = store.OpenFile("settings.cfg", FileMode.OpenOrCreate, FileAccess.Read))
{
settings = (Dictionary)formatter.Deserialize(stream);
}
}
catch(Exception)
{ }
}
///
/// The function adds or updates a object with the given key.
///
/// The key that specifies the object.
/// The object to store.
public void AddOrUpdate(String key, object obj)
{
if (settings.ContainsKey(key))
settings.Remove(key);
settings.Add(key,obj);
}
///
/// The function removes a object with the given key.
///
/// The key that is used to remove a object.
public void Remove(String key)
{
if (settings.ContainsKey(key))
settings.Remove(key);
}
///
/// The function returns object from settings that is stored using given key.
///
/// Key string.
/// The stored object corresponding to the key.
public object Get(String key)
{
if (settings.ContainsKey(key))
return settings[key];
return null;
}
///
/// The function saves the settings to the file settings.cfg if its not in use.
///
/// True if no exceptions catched and false otherwise.
public bool Save()
{
try
{
using (var stream = store.OpenFile("settings.cfg", FileMode.OpenOrCreate, FileAccess.Write))
{
formatter.Serialize(stream, settings);
}
}
catch(Exception)
{
return false;
}
return true;
}
}
}