require 'spec/matchers/simple_matcher' require 'spec/matchers/be' require 'spec/matchers/be_close' require 'spec/matchers/change' require 'spec/matchers/eql' require 'spec/matchers/equal' require 'spec/matchers/exist' require 'spec/matchers/has' require 'spec/matchers/have' require 'spec/matchers/include' require 'spec/matchers/match' require 'spec/matchers/raise_error' require 'spec/matchers/respond_to' require 'spec/matchers/satisfy' require 'spec/matchers/throw_symbol' require 'spec/matchers/operator_matcher' module Spec # RSpec ships with a number of useful Expression Matchers. An Expression Matcher # is any object that responds to the following methods: # # matches?(actual) # failure_message # negative_failure_message #optional # description #optional # # See Spec::Expectations to learn how to use these as Expectation Matchers. # See Spec::Mocks to learn how to use them as Mock Argument Constraints. # # == Predicates # # In addition to those Expression Matchers that are defined explicitly, RSpec will # create custom Matchers on the fly for any arbitrary predicate, giving your specs # a much more natural language feel. # # A Ruby predicate is a method that ends with a "?" and returns true or false. # Common examples are +empty?+, +nil?+, and +instance_of?+. # # All you need to do is write +should be_+ followed by the predicate without # the question mark, and RSpec will figure it out from there. For example: # # [].should be_empty => [].empty? #passes # [].should_not be_empty => [].empty? #fails # # In addtion to prefixing the predicate matchers with "be_", you can also use "be_a_" # and "be_an_", making your specs read much more naturally: # # "a string".should be_an_instance_of(String) =>"a string".instance_of?(String) #passes # # 3.should be_a_kind_of(Fixnum) => 3.kind_of?(Numeric) #passes # 3.should be_a_kind_of(Numeric) => 3.kind_of?(Numeric) #passes # 3.should be_an_instance_of(Fixnum) => 3.instance_of?(Fixnum) #passes # 3.should_not be_instance_of(Numeric) => 3.instance_of?(Numeric) #fails # # RSpec will also create custom matchers for predicates like +has_key?+. To # use this feature, just state that the object should have_key(:key) and RSpec will # call has_key?(:key) on the target. For example: # # {:a => "A"}.should have_key(:a) => {:a => "A"}.has_key?(:a) #passes # {:a => "A"}.should have_key(:b) => {:a => "A"}.has_key?(:b) #fails # # You can use this feature to invoke any predicate that begins with "has_", whether it is # part of the Ruby libraries (like +Hash#has_key?+) or a method you wrote on your own class. # # == Custom Expectation Matchers # # When you find that none of the stock Expectation Matchers provide a natural # feeling expectation, you can very easily write your own. # # For example, imagine that you are writing a game in which players can # be in various zones on a virtual board. To specify that bob should # be in zone 4, you could say: # # bob.current_zone.should eql(Zone.new("4")) # # But you might find it more expressive to say: # # bob.should be_in_zone("4") # # and/or # # bob.should_not be_in_zone("3") # # To do this, you would need to write a class like this: # # class BeInZone # def initialize(expected) # @expected = expected # end # def matches?(target) # @target = target # @target.current_zone.eql?(Zone.new(@expected)) # end # def failure_message # "expected #{@target.inspect} to be in Zone #{@expected}" # end # def negative_failure_message # "expected #{@target.inspect} not to be in Zone #{@expected}" # end # end # # ... and a method like this: # # def be_in_zone(expected) # BeInZone.new(expected) # end # # And then expose the method to your specs. This is normally done # by including the method and the class in a module, which is then # included in your spec: # # module CustomGameMatchers # class BeInZone # ... # end # # def be_in_zone(expected) # ... # end # end # # describe "Player behaviour" do # include CustomGameMatchers # ... # end # # or you can include in globally in a spec_helper.rb file required # from your spec file(s): # # Spec::Runner.configure do |config| # config.include(CustomGameMatchers) # end # module Matchers module ModuleMethods attr_accessor :generated_description def clear_generated_description self.generated_description = nil end end extend ModuleMethods def method_missing(sym, *args, &block) # :nodoc: return Matchers::Be.new(sym, *args) if sym.starts_with?("be_") return Matchers::Has.new(sym, *args) if sym.starts_with?("have_") super end class MatcherError < StandardError end end end